Online course on developing 3D games with Cocos2d-xSection 21st: Surface roaming and Road searchingVideo Address: Http://edu.csdn.net/course/detail/1330/20822?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:??Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire
Online course on developing 3D games with Cocos2d-xSection 17th: Realization of the surfaceVideo Address: Http://edu.csdn.net/course/detail/1330/20817?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:Project Examples: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Classroom-"using co
§4 Parabolic
1. Elliptical Paraboloid
(1) Standard equation
(2) Basic elements
* Vertex O (0,0,0)
* Spindle Z-axis
* Main plane Oyz plane: X=0;ozx plane: y=0
(3) When a=b, the elliptical parabolic surface is rotated by the parabola of the OZX plane around the z axis.
(4) intersection of planar and elliptic parabolic surfaces
* The intersection of planar and elliptic parabolic surfaces parallel to the z-axis is a parabola
* The planar z=k () perpendic
Topics
There are 4 red cards and 4 blue cards, the host first take any two, and
then respectively in a, B, c three people on the forehead affixed any two cards,
A, B, c three people can see the other two people on the forehead of the cards,
after
Let's talk about the 2D implementation of the water surface effect (1) and the 2d implementation of the water surface.
0. Introduction
I have always wanted to write my own understanding about the 2D implementation of water surface effects. Unfortunately, I have been dragging on for various reasons. Fortunately, some things have come to an end recently, and I have
Terminology electronic surface single style docking interface comparison of the different cooperation process interface definitions and instructions Request Params system-level parameters Common parameter interface parameters Response Params java chestnuts similar articles
Terms
For ordinary people, the meaning of electronic surface list may not be very understanding, plainly, is the courier to you print th
§1. Spherical surface
1. Spherical equation, sphere and radius graph equation
Sphere and radius
1° Standard equation:
x²+y²+z²=r²
2° parameter equation
(Φ is longitude, theta is latitude)
3° spherical coordinate equation R=r sphere: G (0,0,0)
Radius: R
1° (x-a) ²+ (y-b) ²+ z-c (²=r²)
2° parameter equation:
(φ is longitude, θ is latitude) center of the Center: G (A,B,C)
Radius: R
X²+y²+z²+2px+2qy+2rz+d=0
P²+q²+r²>d Sphere: G (-p,-q,-r)
Radius:
Surface manager is a module responsible for displaying information in libraries under the framework in a user space. When the system executes multiple applications at the same time, surfacemanager is responsible for managing interaction between display and access operations, it is also responsible for the synthesis of 2D and 3D graphics.
1. Surface manager Architecture Analysis
The image system in Android
The surface in protoolkit is expressed by prosurface. In the help document of protoolkit, it indicates that there are three types of surface in prosurface:
Prosurface -- surface, datum surface, or datum plane
But what are the differences between these three aspects:
1.
Set the steps as follows:
1. (Win8.1 system) from the right side of the screen edge to slide, click the settings.
2. Click to change the computer settings--pc and equipment, and then click Bluetooth.
3. Make sure the Bluetooth switch is turned on.
4. Press and hold the surface touch pen button for 7 seconds until the middle end of the pen starts blinking.
5. When the surface pen appears on the Bluetoot
Surface Shader Illumination ExampleHere are some examples of custom lighting models and surface shaders. The usual surface shader examples are here.Because delayed illumination does not perform well in some custom light-to-material lighting models, in most of the following examples, we have shader compiled into forward rendering only.Diffuse reflectance (diffuse)
proprietary nature is too strong, it is difficult and unwilling to follow up on such technologies, whether it is other core graphics manufacturers or game developers. Fortunately, amd used xbox360 graphics core xnos for Microsoft. Due to the closed nature of the host market, a large number of xbox360 Games use curved surface subdivision technology. Microsoft personally experienced its benefits, finally, th
I have rarely explained this principle easily and clearly. I have tried to explain the technical problem on my own and hope that my confused friends can understand the principle. here, I assume that you have a good understanding of the geometric organization of quake3, so I will go directly to the topic to explain the principle of transformation. Some important concepts in quake3 Code may be introduced during the explanation. first, we will explain two very important conditions: 1. The pla
Unity3D Surface Shader (Surface Shader) data integration, unity3dshader1. Shader surface coloring machine syntax
The Surface Shader of Unity is a method of code generation. It is much easier to use it to write a light Shader than to use a low-level vertex/pixel Shader program.
2. Compile a Shader for Grayscale Effect
photo features Windows RT: split-screen multi-task. You can easily adjust the size and position of the two windows. I tried to Weibo while watching a movie at Youku.
This is the OneNote application in the office RT suite in desktop mode, Microsoft's official note-taking program. Powerful, very good. The functionality of other office RT software (Word, Excel, and PowerPoint) is different from that of office 2013, mainly because there are fewer functional options, but the basic document editing e
Here are some examples of surface shader. The following examples focus on using built-in lighting models, and for examples of how to use custom lighting models, see surface Shader Lighting Examples.SimpleWe will start with a very simple shader, and gradually improve on this basis. The following shader will place the surface color "white". It uses the built-in Lam
Let's take an example of an equationInto equations,The normal vector at the point is,and the vertical unit vector perpendicular to the horizontal plane is,So, we can find the angle between the tangent plane and the horizontal plane, that is, the angle of two plane normal vectorsSurface element Area,Project experiment: Calculating the sphere surface area of a radiusFirst, the surface
To realize the function of the zepto, naturally think of the Swipeup method, but later found that some mobile browser, does not work, some browsers work, but the bottom will follow the slide;So add the code:function (event) { event.preventdefault (); false);Add a later on the surface of the page, the bottom of the page will not follow the scroll, but the surface of the page hidden, the bottom of
the custom lighting model in Surface shaderWhen you're writing surface Shaders, you're describing the properties of a surface (reflection color, normals ...). ), and the interaction of light is calculated by a light model. The built-in lighting models have Lambert (diffuse illumination) and blinnphong (specular illumination).Sometimes, you might want to use a cus
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